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On August 29, 2013, the game's servers were shut down. Gameplay In FusionFall, the player takes control of a customized avatar. Their character is viewed from a third-person perspective with an overlaid HUD. The game had large playable environments, with travel facilitated by various warp points.
There were many glitches and secrets to use in the battle against Lord Fuse and his minions. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. Many characters are available as guides after players complete level four of the game. Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards.
I am not able to click the play now button that allows you to download the Universe. Intended for the preservation of the closed down MMO game, FusionFall.
Cartoon Network Universe FusionFall Download free Full Version. Beta testing The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008. A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release.
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Subscription When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. Free accounts could only play in the «future» portion of the game, which only allows players to collect four nanos and create two characters. The full game had a total of 36 nanos before the new extensions. The game now has a more than 40 nanos. To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased. Subscription plans included one-month, three-month, year-long, and family plans.
The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. It contained a four-month subscription, as well as a game guide, T-shirt (if bought from GameStop), and exclusive outfits and weapons for the player's character. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at Target outlets. The game was made completely free on April 19, 2010, making everything a member could have available for free. In 2011, the game gave the player a Clockwork set (not based on Clockwork from Ben 10). It only counts for subscribers and can only be accessed with a code. Comic A comic prequel, co-written by Matthew Schwartz and Megas XLR co-creator George Krstic, entitled FusionFall: Worlds Collide!!, was passed out during Comic Con '07.
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Due to the overwhelming success of the comic, George Krstic is in talks to write a script for a FusionFall feature based on the comic to accompany the game's launch. The comic used to be available on the official website for public viewing and in PDF format for download. It covers the events leading up to the start of the game. Cartoon Network Universe FusionFall Game free Download Full Version. Events On certain holidays, such as Thanksgiving or Christmas, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. Events for holidays stretched from two weeks to several months; some rolled directly from one to the other. The game periodically added new missions, NPC's, areas, and elements from more recent shows.